In an article titled Dance Games and Other Exergames: What the Research Says, Debra Lieberman (2006) wrote, “Research is finding that exergames are highly appealing, motivating, and fun, and they offer compelling game challenges, a chance to perform athletically or expressively for others, and a way to meet and interact with others in friendships and in communities. Since this article was released, much more research on active games (exergames) has produced similar results. In the past few years I have attended and presented at more than 15 conferences (International, National, and Local) and have attended other presentations discussing active gaming. This helps me realize that the popularity and recognition active gaming is receiving presently is growing. No longer is the concept of using active technology in Physical Education frivolous or frowned upon. Teachers all of the world are now using active gaming in their classrooms to compliment more traditional activities.
There is a very good article worthy of reading to learn more about active gaming, view testimonies from teachers who have experienced active gaming in PE, and to access a good list of resources. If you are still unsure that active gaming should be incorporated in the Physical Education classroom ask yourself one question first, “Why not?” Then refer back to this blog and the seven that follow this one posted discussing the legitimate concerns and crticisms teachers may have.
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