Most of you have heard that the AAHPERD conference in Boston this year didn't turn out so well because of the power outage on Tuesday evening. Although many sessions were cancelled as well as the exhibit hall, active gaming sessions were still popular and in demand. There was a pre conference workshop on Tuesday that showcased a number of active gaming products and allowed teachers to be hands on with playing the games as well as developing lesson plan ideas. The workshop was a success thanks to Dr. Helena Baert, Stephen Yang, and undergraduate physical education majors from Suny Cortland. Konami was also able to showcase their new multiplayer Dance Dance Revolution product and discussed the benefits of the PE Classroom Edition with the audience.
What I found to be positive was the fact that there were more sessions scheduled this year to present on active gaming as well as the turnout of the attendees during the sessions. Quality physical education teachers are desiring to learn more about active gaming, how it can benefit the students, and how to implement these innovative activities in their classrooms.
Next year at the AAHPERD conference in Charlotte we can only hope to continue to see progress with an even better turnout of active gaming sessions and attendance.
Monday, March 19, 2012
Tuesday, March 6, 2012
Active Gaming Survey!
Thanks to the TEN (The Exergaming Network) for posting this great opportunity to assist researchers in learning more about your involvement with active gaming/exergaming:
Nationwide PE Exergaming Survey Open!
Jennifer Krause, Ph.D
I can effectively facilitate students’ safe and appropriate exergaming technology use in physical education. Do you agree? Do you disagree? The University of Texas at San Antonio is asking for the opinions of PE teachers in a nationwide PE Exergaming Survey into exergaming beliefs and behaviors in physical education.
"We want to learn how physical educators feel about and their experiences with exergaming in physical education. The knowledge gained from this study may contribute to our understanding of the current state of teachers’ beliefs and experiences with exergaming, which will allow professionals to make decisions regarding future training and implementation." says principal investigator Jennifer Krause, Ph.D.
Exergaming Technology is defined as a video game system that requires gross motor physical exercise or movement to play the game. Examples of exergames include, but are not limited to:
• Dance Pad Games (Dance step games or games that use a dance pad or similar pad for input, such as DDR)
• Controller tracking (people have to use a controller, such as Nintendo Wii or Playstation Move)
• Motion Tracking (people use their bodies, camera, such as Xbox Kinect)
• Bikes / Rowers / Steppers / Treadmill / Balance Boards as controllers
The survey should take about 15 minutes to complete and is confidential. If you include your email address you will be entered into a drawing for a Wii gaming system. In-service physical education teachers can start the survey by clicking on this link https://www.surveymonkey.com/s/M3D265W
Those also attending the AAHPERD convention in March 2012, that indicate a preference, can meet the research team and may be invited to participate in focus groups or interviews at the convention.
Nationwide PE Exergaming Survey Open!
Jennifer Krause, Ph.D
I can effectively facilitate students’ safe and appropriate exergaming technology use in physical education. Do you agree? Do you disagree? The University of Texas at San Antonio is asking for the opinions of PE teachers in a nationwide PE Exergaming Survey into exergaming beliefs and behaviors in physical education.
"We want to learn how physical educators feel about and their experiences with exergaming in physical education. The knowledge gained from this study may contribute to our understanding of the current state of teachers’ beliefs and experiences with exergaming, which will allow professionals to make decisions regarding future training and implementation." says principal investigator Jennifer Krause, Ph.D.
Exergaming Technology is defined as a video game system that requires gross motor physical exercise or movement to play the game. Examples of exergames include, but are not limited to:
• Dance Pad Games (Dance step games or games that use a dance pad or similar pad for input, such as DDR)
• Controller tracking (people have to use a controller, such as Nintendo Wii or Playstation Move)
• Motion Tracking (people use their bodies, camera, such as Xbox Kinect)
• Bikes / Rowers / Steppers / Treadmill / Balance Boards as controllers
The survey should take about 15 minutes to complete and is confidential. If you include your email address you will be entered into a drawing for a Wii gaming system. In-service physical education teachers can start the survey by clicking on this link https://www.surveymonkey.com/s/M3D265W
Those also attending the AAHPERD convention in March 2012, that indicate a preference, can meet the research team and may be invited to participate in focus groups or interviews at the convention.
Labels:
active gaming,
exergaming,
physical education
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