Tuesday, March 15, 2011
Active Gaming: Research and Results!
My intention of this quick blog is not to bore you with a ton of recent research articles about active gaming. However, it is my intention to make you aware of the fact that active gaming has been in the media lately on multiple occasions - for the good! Below I have included links to several media stories that provide support for using active gaming as a form of beneficial physical activity. Let me say this - Active Gaming CAN be an appropriate tool to use in your physical education classroom. When implemented according to the national standards as well as following developmentally appropriate practices, these activities may certainly benefit your students:
http://consumerist.com/2011/03/video-games-are-good-for-kids.html
http://www.familypracticenews.com/news/more-top-news/single-view/exergames-players-expend-energy-at-real-life-play-levels/5a239edddd.html
http://children.webmd.com/news/20110307/active-video-games-help-kids-burn-calories
Addtionally, check out The Exergame Network blog where you can find more information about research research as well as additional resources that provide evidence supporting active gaming in the physical education classroom.
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